![]() Universal Windows Platform: Fixed case of Application.OpenURL asserting due to not freeing temporary memory. Prefabs: Fixed handling of ManagedReferences that can't be applied or reverted and made sure that the root of the Managed Reference can be applied to apply sub fields that are overriden. Prefabs: Fixed a crash with corrupted prefab instances. Graphics: Fixed Graphics.CopyBuffer and GetData/SetData for non-compute targets when using Vulkan. Graphics: Fixed assert in the Vulkan backend when doing partial buffer uploads with GraphicsJobs. Additionally added printed environment variables to help identify/debug similar issues.Īndroid: Fixed Screen.safeArea calculations. URP: Integrated Foveated Rendering into URP for supported platforms.Īndroid: Fixed a crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers.Īndroid: Fixed issue whereby executing an Android SDK tool command would fail with a missing java error. HDRP: Changed DiffusionProfileOverride to accumulate profiles instead of replacing when interpolating at runtime. The new AGP version doesn't have an option to minify using proguard, so R8 is always used instead.Īndroid: Unity uses Android Gradle Plugin 7.1.2 by default.Īndroid: Unity uses Gradle 7.2 by default. Gradle templates in existing projects will have to be recreated based on new default templates when upgrading projects created with previous Unity versionsĪndroid: JDK 11 is now required to build Android apps.Īndroid: Removed Editor UI option that previously allowed you to choose between R8 and Proguard tools to minify code. Unity will ignore tools component.Īndroid: Default gradle templates have changed significantly with new Gradle and AGP versions. Graphics: Added: New Foveated Rendering API on the command buffer interface.Īndroid: Android SDK must have cmdline-tools component installed now. Graphics: Added: Added Material.GetPropertyNames() to query the property sheet names in a material based on a given property type. Graphics: Added: Added Material.GetBufferHandle to get the GraphicsBufferHandle in a material property sheet. Graphics: Added: Added a new overload for CommandBuffer.SetComputeBufferParam, which allows binding a resource with GraphicsBufferHandle. HDRP: Removed diffusion profiles from global settings.Īndroid: Obsoleted: 8 is now obsolete: setting it now has no effect will always return true. HDRP: Changed ACES luminance fit to allow pure whites. HDRP: Added a new iteration on the water system. Terrain: Added Quality Settings for controling various Terrain settings at different quality levels. Package: Added a runtime module from the package enabling use of a generalized visitor pattern. HDRP: Volumetric material support for local volumetric fog volumes. URP: URP 2D - Fixed incorrect output when post process is enabled UI Toolkit Controls: UIToolkit Inspector fields alignment regression UGUI: UI Components OnCursorEnter state is ended when hovering cursor over smaller sized child UI objects Text: ShortcutManager ignores Shift modifier Shadows/Lights: Individual baking of reflection probe is broken Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes Progressive Lightmapper: Crash in OpenCLRenderLightProbeBuffers after pressing Generate Lighting button Mono: Crash on mono_class_inflate_generic_type_with_mempool when reloading domain while Unity Jobs package is installed Kernel: "Unable to read header from archive file: memarchive0" error thrown in the Console window when entering the Play Mode IMGUI: Right-click on a Scene tab stops working after resetting layouts HD RP: refraction proxy volumes projection breaks depending on camera orientation and position ![]() HD RP: "No more space in Reflection Probe Atlas" error is spammed on creating a HDRP 3D Sample Template Graphics: Fix crash in ScriptableBatchRenderer::ApplyShaderPass when switching between URP and HDRP GI: "Auto Generate" checkbox reverts back to unchecked after toggling it and is always enabled on the scene Until the Hub is updated to point to a new NDK version, to make IL2CPP builds with Unity, our users have to download the NDK manually from the Google website and install it on their machine, then go to Preferences window and point to the location where they installed the NDK.Īsset - Database: Crash on TcpProtobufClient::EndBatch when creating a Prefab and Cache Server is disconnectedĪsset - Database: The creating and import of a new script in Editor became really slow in trunk Release notes Known Issues in 2022.2.0a18Īndroid: The Android NDK version installed by the Hub is r21d, while Unity requires r23b.
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